I hate. I can't hate you but sometimes I do because you're so alive and you don't see me and it makes me hate.
>I see you
I only understood you as far as wanting to take inventory.
Ah, well... Parts of it were a little broken, but it was still fascinating. I didn't know it was even possible to write a conversational game with Inform.
Yeah-- it was speed IF written in only 4 hours as per the comp rules, and that's really rough in Inform. So I'm sure there's a lot of nonsensical stuff in there. Thanks for playing it!
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I hate. I can't hate you but sometimes I do because you're so alive and you don't see me and it makes me hate.
>I see you
I only understood you as far as wanting to take inventory.
Ah, well... Parts of it were a little broken, but it was still fascinating. I didn't know it was even possible to write a conversational game with Inform.
Yeah-- it was speed IF written in only 4 hours as per the comp rules, and that's really rough in Inform. So I'm sure there's a lot of nonsensical stuff in there. Thanks for playing it!
Oh, yes, I forgot, somehow. That's even more impressive, congrats !
This scratched the inside of my skin... but I also didn't want to quit!
This one had me hooked from the start. Worms! Worms!!
I've never seen an Inform game like this before too. Kudos for getting such an unusual format to work in 4 hours.